HabboDefense
Wired Basics: Add-Ons
Writer: GTECH6
Graphics: GTECH6
Introduction
In this article, you will learn what Wired Add-Ons do and how to use them in your room. You will also learn a few useful examples.
If you’re looking for information on a specific add-on, head to the “List of Add-Ons” table at the end of this article.
What is a Wired Add-On?
A Wired Add-On makes minor adjustments to wired effects.
Add-Ons can make simple adjustments such as slowing down movement animation or randomizing which effect will be used, or as complex as logic gates. Take a look at the full list!
Examples
Without “Carry User” | With “Carry User” |
Without “Movement Physics” | With “Movement Physics” |
Without “Animation Time” | With “Animation Time” |
List of Add-Ons
Image | Add-On Name | Description |
Carry Users | Causes effects to carry users alongside the moving furni. | |
Movement Physics | Adjusts how furni moves. Can be set to move through furniture, maintain altitude, move through users, or NOT move through furniture. |
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Cancel Move Animation | Cancels the transition animation, causing the moving furni to blink to its destination. | |
Animation Time | Adjusts the time duration of transition animation, causing the moving furni to move either very fast or very slow. | |
Execution Limit | Configures how often a wired stack can be executed within a configurable time span. Example: Useful if dozens of users in your room types out the same keyword at the same time. |
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Random Effect | Picks a configurable number of effects at random. Can also be set to avoid effects from a configurable number of last executions. | |
Unseen Effect | Causes the wired stack to activate one effect every execution. When the stack executes next time, it will activate one of the previously unused effects. | |
At least one condition is true | Allows you to create logic gates for conditions. For example: – Require the stack to meet EXACTLY 3 out of 5 conditions for the effect to execute – Require the stack to meet LESS THAN 2 conditions for the effect to execute – Require NONE of 4 conditions to meet for the effect to execute etc |
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Username placeholder |
Allows mentioning usernames in text wired such as “Show Message” or Bot text effects. The specified placeholder must be mentioned in the wired text effect for it to work. Example: After setting the placeholder name as “name”, the show message effect will need to reference it, for example “hello, welcome to my shop $(name)” etc. The user source which will determine what name is used must be set in the add-on. |
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Variable placeholder |
Allows mentioning variables in text wired such as “Show Message” or Bot text effects. This add-on can work together with the Variable Add-On Text Connector. |
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Variable capturer |
Allows capturing text input from users and storing it for the purposes of the wired stack. This add-on can work together with the Variable Add-On Text Connector. |
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Text Connector |
Allows connecting text with variable values for the purposes of “Show Message” or Bot text effects. For example, if a user has been assigned a variable with a value of 2, the “show message” effect could tell them they received a bronze medal. 0=gold medal This add-on needs the variable placeholder add-on. |
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Execute In Order |
Causes wired effects to execute in an order. This add-on can work with variable effects, allowing an order to mathematical calculations. |