Wired Basics: Add-Ons
Written by: GTECH6 / Graphics by: GTECH6
Wired Basics
ADD-ONS
Introduction
In this article, you will learn what Wired Add-Ons do and how to use them in your room. You will also learn a few useful examples.
If you’re looking for information on a specific add-on, head to the “List of Add-Ons” table at the end of this article.
What is a Wired Add-On?
A Wired Add-On makes minor adjustments to wired effects.
Add-Ons can make simple adjustments such as slowing down movement animation or randomizing which effect will be used, or as complex as logic gates. Take a look at the full list!
Examples
Without “Carry User” | With “Carry User” |
Without “Movement Physics” | With “Movement Physics” |
Without “Animation Time” | With “Animation Time” |
List of Add-Ons
Image | Add-On Name | Description |
Carry Users | Causes effects to carry users alongside the moving furni. | |
Movement Physics | Adjusts how furni moves. Can be set to move through furniture, maintain altitude, move through users, or NOT move through furniture. | |
Cancel Move Animation | Cancels the transition animation, causing the moving furni to blink to its destination. | |
Animation Time | Adjusts the time duration of transition animation, causing the moving furni to move either very fast or very slow. | |
Execution Limit | Configures how often a wired stack can be executed within a configurable time span. Example: Useful if dozens of users in your room types out the same keyword at the same time. | |
Random Effect | Picks a configurable number of effects at random. Can also be set to avoid effects from a configurable number of last executions. | |
Unseen Effect | Causes the wired stack to activate one effect every execution. When the stack executes next time, it will activate one of the previously unused effects. | |
At least one condition is true | Allows you to create logic gates for conditions. For example: – Require the stack to meet EXACTLY 3 out of 5 conditions for the effect to execute – Require the stack to meet LESS THAN 2 conditions for the effect to execute – Require NONE of 4 conditions to meet for the effect to execute etc |